mirror of
https://github.com/spantaleev/matrix-docker-ansible-deploy.git
synced 2026-07-16 19:53:53 +03:00
Update documentation and disable enhanced presence by default for rustpush & steam
This commit is contained in:
committed by
Slavi Pantaleev
parent
0e7c8af2ac
commit
145403217c
@@ -46,8 +46,13 @@ matrix_rustpush_bridge_cloudkit_backfill: true
|
||||
matrix_rustpush_bridge_video_transcoding: true
|
||||
matrix_rustpush_bridge_heic_conversion: true
|
||||
matrix_rustpush_bridge_disable_facetime: false
|
||||
matrix_rustpush_bridge_statuskit_notifications: true
|
||||
matrix_rustpush_bridge_statuskit_notifications: false
|
||||
matrix_rustpush_bridge_statuskit_share_on_startup: true
|
||||
# Only takes effect when `matrix_rustpush_bridge_statuskit_notifications` is true.
|
||||
# - topic: sets the contact's DM room topic to their Focus/DND state (e.g. "🔕 Do Not Disturb"), clearing it when available.
|
||||
# - notice: posts a silent m.notice instead (legacy behavior).
|
||||
# Group chats always use `notice`, regardless of this setting.
|
||||
matrix_rustpush_bridge_statuskit_notification_style: topic
|
||||
|
||||
matrix_rustpush_bridge_bridge_command_prefix: "!im"
|
||||
|
||||
|
||||
@@ -28,6 +28,10 @@ network:
|
||||
# Set to false to disable Statuskit support globally
|
||||
statuskit_notifications: {{ matrix_rustpush_bridge_statuskit_notifications | to_json }}
|
||||
statuskit_share_on_startup: {{ matrix_rustpush_bridge_statuskit_share_on_startup | to_json }}
|
||||
# How to surface a contact's Focus/DND status. Only takes effect when statuskit_notifications is true.
|
||||
# - topic: set the DM room topic to the contact's Focus/DND state, clearing it when available.
|
||||
# - notice: post a silent m.notice instead (legacy behavior). Group chats always use notice.
|
||||
statuskit_notification_style: {{ matrix_rustpush_bridge_statuskit_notification_style | to_json }}
|
||||
|
||||
# Config options that affect the central bridge module.
|
||||
bridge:
|
||||
|
||||
@@ -39,6 +39,15 @@ matrix_steam_bridge_network_presence_enabled: true
|
||||
# This is what the bridge sets it's status to after some time of no user interaction
|
||||
matrix_steam_bridge_network_presence_inactivity_status: 'invisible'
|
||||
|
||||
# steam -> matrix presence topic
|
||||
# Master switch for setting a Steam friend's current game (+ rich presence flavor
|
||||
# text) as the DM room's m.room.topic.
|
||||
matrix_steam_bridge_network_presence_topic_enabled: false
|
||||
# Append resolved rich presence flavor text to the topic (e.g. "Deadlock — Street Brawl: Paige (12 min)").
|
||||
matrix_steam_bridge_network_presence_topic_rich_presence_enabled: false
|
||||
# Fallback: show the raw unresolved rich presence token if resolution fails.
|
||||
matrix_steam_bridge_network_presence_topic_show_raw_tokens: false
|
||||
|
||||
# A public address that external services can use to reach this appservice
|
||||
matrix_steam_bridge_appservice_public_address: "https://{{ matrix_server_fqn_matrix }}"
|
||||
|
||||
|
||||
@@ -42,6 +42,16 @@ network:
|
||||
# When true, reading messages will count as activity and keep you marked as online
|
||||
read_receipts_reset_presence: false
|
||||
|
||||
# Presence topic settings
|
||||
# Sets a Steam friend's current game (+ rich presence flavor text) as the DM room's m.room.topic.
|
||||
presence_topic:
|
||||
# Master switch for setting the DM room topic to the friend's current game
|
||||
enabled: {{ matrix_steam_bridge_network_presence_topic_enabled | to_json }}
|
||||
# Append resolved rich presence flavor text to the topic (e.g. "Deadlock — Street Brawl: Paige (12 min)")
|
||||
rich_presence_enabled: {{ matrix_steam_bridge_network_presence_topic_rich_presence_enabled | to_json }}
|
||||
# Fallback: show the raw unresolved rich presence token if resolution fails
|
||||
show_raw_tokens: {{ matrix_steam_bridge_network_presence_topic_show_raw_tokens | to_json }}
|
||||
|
||||
|
||||
# Config options that affect the central bridge module.
|
||||
bridge:
|
||||
|
||||
Reference in New Issue
Block a user