client,gotd: refactor connection event handling

This might cause regressions if the onSession handler was load bearing
This commit is contained in:
Tulir Asokan
2025-12-04 14:44:40 +02:00
parent c83a361c0b
commit 2cac8f8b4a
5 changed files with 53 additions and 55 deletions
+1 -1
View File
@@ -64,7 +64,7 @@ type Client struct {
resolver dcs.Resolver // immutable
onDead func() // immutable
onAuthError func(error) // immutable
onConnected func() // immutable
onConnected func(*tg.User) // immutable
newConnBackoff func() backoff.BackOff // immutable
defaultMode manager.ConnMode // immutable