move gotd fork into repo. (#111)
- update to latest telegram layer - remove some references to fields in tg.Entities that don't exist in the schema - originally added here: https://github.com/beeper/td/commit/820929062a2ba0104397bc01235ab58a9cff780e - referenced here - https://github.com/mautrix/telegramgo/commit/124f0967ed195b5a380c9bd02e170ada9710dde3 - https://github.com/mautrix/telegramgo/commit/4205047aab2e0639217148b5d125bfaab668bd8e
This commit is contained in:
@@ -0,0 +1,397 @@
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// Code generated by gotdgen, DO NOT EDIT.
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package tdapi
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import (
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"context"
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"errors"
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"fmt"
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"sort"
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"strings"
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"go.uber.org/multierr"
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"go.mau.fi/mautrix-telegram/pkg/gotd/bin"
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"go.mau.fi/mautrix-telegram/pkg/gotd/tdjson"
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"go.mau.fi/mautrix-telegram/pkg/gotd/tdp"
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"go.mau.fi/mautrix-telegram/pkg/gotd/tgerr"
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)
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// No-op definition for keeping imports.
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var (
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_ = bin.Buffer{}
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_ = context.Background()
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_ = fmt.Stringer(nil)
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_ = strings.Builder{}
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_ = errors.Is
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_ = multierr.AppendInto
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_ = sort.Ints
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_ = tdp.Format
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_ = tgerr.Error{}
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_ = tdjson.Encoder{}
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)
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// Game represents TL type `game#a2aedfc8`.
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type Game struct {
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// Unique game identifier
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ID int64
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// Game short name
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ShortName string
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// Game title
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Title string
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// Game text, usually containing scoreboards for a game
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Text FormattedText
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// Describes a game. Use getInternalLink with internalLinkTypeGame to share the game
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Description string
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// Game photo
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Photo Photo
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// Game animation; may be null
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Animation Animation
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}
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// GameTypeID is TL type id of Game.
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const GameTypeID = 0xa2aedfc8
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// Ensuring interfaces in compile-time for Game.
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var (
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_ bin.Encoder = &Game{}
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_ bin.Decoder = &Game{}
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_ bin.BareEncoder = &Game{}
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_ bin.BareDecoder = &Game{}
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)
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func (g *Game) Zero() bool {
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if g == nil {
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return true
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}
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if !(g.ID == 0) {
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return false
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}
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if !(g.ShortName == "") {
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return false
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}
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if !(g.Title == "") {
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return false
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}
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if !(g.Text.Zero()) {
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return false
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}
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if !(g.Description == "") {
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return false
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}
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if !(g.Photo.Zero()) {
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return false
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}
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if !(g.Animation.Zero()) {
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return false
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}
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return true
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}
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// String implements fmt.Stringer.
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func (g *Game) String() string {
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if g == nil {
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return "Game(nil)"
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}
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type Alias Game
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return fmt.Sprintf("Game%+v", Alias(*g))
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}
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// TypeID returns type id in TL schema.
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//
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// See https://core.telegram.org/mtproto/TL-tl#remarks.
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func (*Game) TypeID() uint32 {
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return GameTypeID
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}
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// TypeName returns name of type in TL schema.
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func (*Game) TypeName() string {
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return "game"
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}
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// TypeInfo returns info about TL type.
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func (g *Game) TypeInfo() tdp.Type {
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typ := tdp.Type{
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Name: "game",
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ID: GameTypeID,
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}
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if g == nil {
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typ.Null = true
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return typ
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}
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typ.Fields = []tdp.Field{
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{
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Name: "ID",
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SchemaName: "id",
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},
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{
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Name: "ShortName",
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SchemaName: "short_name",
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},
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{
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Name: "Title",
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SchemaName: "title",
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},
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{
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Name: "Text",
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SchemaName: "text",
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},
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{
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Name: "Description",
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SchemaName: "description",
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},
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{
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Name: "Photo",
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SchemaName: "photo",
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},
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{
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Name: "Animation",
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SchemaName: "animation",
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},
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}
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return typ
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}
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// Encode implements bin.Encoder.
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func (g *Game) Encode(b *bin.Buffer) error {
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if g == nil {
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return fmt.Errorf("can't encode game#a2aedfc8 as nil")
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}
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b.PutID(GameTypeID)
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return g.EncodeBare(b)
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}
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// EncodeBare implements bin.BareEncoder.
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func (g *Game) EncodeBare(b *bin.Buffer) error {
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if g == nil {
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return fmt.Errorf("can't encode game#a2aedfc8 as nil")
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}
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b.PutLong(g.ID)
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b.PutString(g.ShortName)
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b.PutString(g.Title)
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if err := g.Text.Encode(b); err != nil {
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return fmt.Errorf("unable to encode game#a2aedfc8: field text: %w", err)
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}
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b.PutString(g.Description)
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if err := g.Photo.Encode(b); err != nil {
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return fmt.Errorf("unable to encode game#a2aedfc8: field photo: %w", err)
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}
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if err := g.Animation.Encode(b); err != nil {
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return fmt.Errorf("unable to encode game#a2aedfc8: field animation: %w", err)
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}
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return nil
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}
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// Decode implements bin.Decoder.
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func (g *Game) Decode(b *bin.Buffer) error {
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if g == nil {
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return fmt.Errorf("can't decode game#a2aedfc8 to nil")
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}
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if err := b.ConsumeID(GameTypeID); err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: %w", err)
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}
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return g.DecodeBare(b)
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}
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// DecodeBare implements bin.BareDecoder.
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func (g *Game) DecodeBare(b *bin.Buffer) error {
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if g == nil {
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return fmt.Errorf("can't decode game#a2aedfc8 to nil")
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}
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{
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value, err := b.Long()
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if err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: field id: %w", err)
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}
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g.ID = value
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}
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{
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value, err := b.String()
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if err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: field short_name: %w", err)
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}
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g.ShortName = value
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}
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{
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value, err := b.String()
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if err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: field title: %w", err)
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}
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g.Title = value
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}
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{
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if err := g.Text.Decode(b); err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: field text: %w", err)
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}
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}
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{
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value, err := b.String()
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if err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: field description: %w", err)
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}
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g.Description = value
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}
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{
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if err := g.Photo.Decode(b); err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: field photo: %w", err)
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}
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}
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{
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if err := g.Animation.Decode(b); err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: field animation: %w", err)
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}
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}
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return nil
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}
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// EncodeTDLibJSON implements tdjson.TDLibEncoder.
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func (g *Game) EncodeTDLibJSON(b tdjson.Encoder) error {
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if g == nil {
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return fmt.Errorf("can't encode game#a2aedfc8 as nil")
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}
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b.ObjStart()
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b.PutID("game")
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b.Comma()
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b.FieldStart("id")
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b.PutLong(g.ID)
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b.Comma()
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b.FieldStart("short_name")
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b.PutString(g.ShortName)
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b.Comma()
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b.FieldStart("title")
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b.PutString(g.Title)
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b.Comma()
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b.FieldStart("text")
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if err := g.Text.EncodeTDLibJSON(b); err != nil {
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return fmt.Errorf("unable to encode game#a2aedfc8: field text: %w", err)
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}
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b.Comma()
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b.FieldStart("description")
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b.PutString(g.Description)
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b.Comma()
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b.FieldStart("photo")
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if err := g.Photo.EncodeTDLibJSON(b); err != nil {
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return fmt.Errorf("unable to encode game#a2aedfc8: field photo: %w", err)
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}
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b.Comma()
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b.FieldStart("animation")
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if err := g.Animation.EncodeTDLibJSON(b); err != nil {
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return fmt.Errorf("unable to encode game#a2aedfc8: field animation: %w", err)
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}
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b.Comma()
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b.StripComma()
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b.ObjEnd()
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return nil
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}
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// DecodeTDLibJSON implements tdjson.TDLibDecoder.
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func (g *Game) DecodeTDLibJSON(b tdjson.Decoder) error {
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if g == nil {
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return fmt.Errorf("can't decode game#a2aedfc8 to nil")
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}
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return b.Obj(func(b tdjson.Decoder, key []byte) error {
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switch string(key) {
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case tdjson.TypeField:
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if err := b.ConsumeID("game"); err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: %w", err)
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}
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case "id":
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value, err := b.Long()
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if err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: field id: %w", err)
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}
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g.ID = value
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case "short_name":
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value, err := b.String()
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if err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: field short_name: %w", err)
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}
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g.ShortName = value
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case "title":
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value, err := b.String()
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if err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: field title: %w", err)
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}
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g.Title = value
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case "text":
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if err := g.Text.DecodeTDLibJSON(b); err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: field text: %w", err)
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}
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case "description":
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value, err := b.String()
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if err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: field description: %w", err)
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}
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g.Description = value
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case "photo":
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if err := g.Photo.DecodeTDLibJSON(b); err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: field photo: %w", err)
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}
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case "animation":
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if err := g.Animation.DecodeTDLibJSON(b); err != nil {
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return fmt.Errorf("unable to decode game#a2aedfc8: field animation: %w", err)
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}
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default:
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return b.Skip()
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}
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return nil
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})
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}
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// GetID returns value of ID field.
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func (g *Game) GetID() (value int64) {
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if g == nil {
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return
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}
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return g.ID
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}
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// GetShortName returns value of ShortName field.
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func (g *Game) GetShortName() (value string) {
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if g == nil {
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return
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}
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return g.ShortName
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}
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// GetTitle returns value of Title field.
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func (g *Game) GetTitle() (value string) {
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if g == nil {
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return
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}
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return g.Title
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}
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// GetText returns value of Text field.
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func (g *Game) GetText() (value FormattedText) {
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if g == nil {
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return
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}
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return g.Text
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}
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// GetDescription returns value of Description field.
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func (g *Game) GetDescription() (value string) {
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if g == nil {
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return
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}
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return g.Description
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}
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// GetPhoto returns value of Photo field.
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func (g *Game) GetPhoto() (value Photo) {
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if g == nil {
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return
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}
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return g.Photo
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}
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// GetAnimation returns value of Animation field.
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func (g *Game) GetAnimation() (value Animation) {
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if g == nil {
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return
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}
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return g.Animation
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}
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Reference in New Issue
Block a user