move gotd fork into repo. (#111)

- update to latest telegram layer
- remove some references to fields in tg.Entities that don't exist in
the schema
- originally added here:
https://github.com/beeper/td/commit/820929062a2ba0104397bc01235ab58a9cff780e
  - referenced here
-
https://github.com/mautrix/telegramgo/commit/124f0967ed195b5a380c9bd02e170ada9710dde3
-
https://github.com/mautrix/telegramgo/commit/4205047aab2e0639217148b5d125bfaab668bd8e
This commit is contained in:
Adam Van Ymeren
2025-06-27 20:03:37 -07:00
committed by GitHub
parent 0952df0244
commit 7a04f298d2
19264 changed files with 1539697 additions and 84 deletions
@@ -0,0 +1,37 @@
package inline
import (
"go.mau.fi/mautrix-telegram/pkg/gotd/telegram/message/markup"
"go.mau.fi/mautrix-telegram/pkg/gotd/tg"
)
// MessageGameBuilder is a builder of inline result game message.
type MessageGameBuilder struct {
message *tg.InputBotInlineMessageGame
}
// nolint:unparam
func (b *MessageGameBuilder) apply() (tg.InputBotInlineMessageClass, error) {
r := *b.message
return &r, nil
}
// MessageGame creates new message option builder.
func MessageGame() *MessageGameBuilder {
return &MessageGameBuilder{
message: &tg.InputBotInlineMessageGame{},
}
}
// Markup sets reply markup for sending bot buttons.
// NB: markup will not be used, if you send multiple media attachments.
func (b *MessageGameBuilder) Markup(m tg.ReplyMarkupClass) *MessageGameBuilder {
b.message.ReplyMarkup = m
return b
}
// Row sets single row keyboard markup for sending bot buttons.
// NB: markup will not be used, if you send multiple media attachments.
func (b *MessageGameBuilder) Row(buttons ...tg.KeyboardButtonClass) *MessageGameBuilder {
return b.Markup(markup.InlineRow(buttons...))
}