media: fallback for games

Signed-off-by: Sumner Evans <sumner.evans@automattic.com>
This commit is contained in:
Sumner Evans
2024-06-20 18:32:20 -06:00
parent 17badab358
commit 867cbd582e
+15 -2
View File
@@ -94,8 +94,8 @@ func (mc *MessageConverter) ToMatrix(ctx context.Context, portal *bridgev2.Porta
cm.Parts = append(cm.Parts, mc.convertPoll(media))
case tg.MessageMediaDiceTypeID:
cm.Parts = append(cm.Parts, mc.convertDice(media))
// case tg.MessageMediaGameTypeID:
// cm.Parts = append(cm.Parts, mc.convertGame(media))
case tg.MessageMediaGameTypeID:
cm.Parts = append(cm.Parts, mc.convertGame(media))
// case tg.MessageMediaStoryTypeID:
// cm.Parts = append(cm.Parts, mc.convertStory(media))
// case tg.MessageMediaInvoiceTypeID:
@@ -478,3 +478,16 @@ func (mc *MessageConverter) convertDice(media tg.MessageMediaClass) *bridgev2.Co
},
}
}
func (mc *MessageConverter) convertGame(media tg.MessageMediaClass) *bridgev2.ConvertedMessagePart {
// TODO (PLAT-25562) provide a richer experience for the game
game := media.(*tg.MessageMediaGame)
return &bridgev2.ConvertedMessagePart{
ID: networkid.PartID("game"),
Type: event.EventMessage,
Content: &event.MessageEventContent{
MsgType: event.MsgText,
Body: fmt.Sprintf("Game: %s. Open the Telegram app to play.", game.Game.Title),
},
}
}