Files
mautrix-telegram/pkg/gotd/tg/tl_input_game_gen.go
T
2025-06-27 20:03:37 -07:00

460 lines
11 KiB
Go
Generated

// Code generated by gotdgen, DO NOT EDIT.
package tg
import (
"context"
"errors"
"fmt"
"sort"
"strings"
"go.uber.org/multierr"
"go.mau.fi/mautrix-telegram/pkg/gotd/bin"
"go.mau.fi/mautrix-telegram/pkg/gotd/tdjson"
"go.mau.fi/mautrix-telegram/pkg/gotd/tdp"
"go.mau.fi/mautrix-telegram/pkg/gotd/tgerr"
)
// No-op definition for keeping imports.
var (
_ = bin.Buffer{}
_ = context.Background()
_ = fmt.Stringer(nil)
_ = strings.Builder{}
_ = errors.Is
_ = multierr.AppendInto
_ = sort.Ints
_ = tdp.Format
_ = tgerr.Error{}
_ = tdjson.Encoder{}
)
// InputGameID represents TL type `inputGameID#32c3e77`.
// Indicates an already sent game
//
// See https://core.telegram.org/constructor/inputGameID for reference.
type InputGameID struct {
// game ID from Game¹ constructor
//
// Links:
// 1) https://core.telegram.org/type/Game
ID int64
// access hash from Game¹ constructor
//
// Links:
// 1) https://core.telegram.org/type/Game
AccessHash int64
}
// InputGameIDTypeID is TL type id of InputGameID.
const InputGameIDTypeID = 0x32c3e77
// construct implements constructor of InputGameClass.
func (i InputGameID) construct() InputGameClass { return &i }
// Ensuring interfaces in compile-time for InputGameID.
var (
_ bin.Encoder = &InputGameID{}
_ bin.Decoder = &InputGameID{}
_ bin.BareEncoder = &InputGameID{}
_ bin.BareDecoder = &InputGameID{}
_ InputGameClass = &InputGameID{}
)
func (i *InputGameID) Zero() bool {
if i == nil {
return true
}
if !(i.ID == 0) {
return false
}
if !(i.AccessHash == 0) {
return false
}
return true
}
// String implements fmt.Stringer.
func (i *InputGameID) String() string {
if i == nil {
return "InputGameID(nil)"
}
type Alias InputGameID
return fmt.Sprintf("InputGameID%+v", Alias(*i))
}
// FillFrom fills InputGameID from given interface.
func (i *InputGameID) FillFrom(from interface {
GetID() (value int64)
GetAccessHash() (value int64)
}) {
i.ID = from.GetID()
i.AccessHash = from.GetAccessHash()
}
// TypeID returns type id in TL schema.
//
// See https://core.telegram.org/mtproto/TL-tl#remarks.
func (*InputGameID) TypeID() uint32 {
return InputGameIDTypeID
}
// TypeName returns name of type in TL schema.
func (*InputGameID) TypeName() string {
return "inputGameID"
}
// TypeInfo returns info about TL type.
func (i *InputGameID) TypeInfo() tdp.Type {
typ := tdp.Type{
Name: "inputGameID",
ID: InputGameIDTypeID,
}
if i == nil {
typ.Null = true
return typ
}
typ.Fields = []tdp.Field{
{
Name: "ID",
SchemaName: "id",
},
{
Name: "AccessHash",
SchemaName: "access_hash",
},
}
return typ
}
// Encode implements bin.Encoder.
func (i *InputGameID) Encode(b *bin.Buffer) error {
if i == nil {
return fmt.Errorf("can't encode inputGameID#32c3e77 as nil")
}
b.PutID(InputGameIDTypeID)
return i.EncodeBare(b)
}
// EncodeBare implements bin.BareEncoder.
func (i *InputGameID) EncodeBare(b *bin.Buffer) error {
if i == nil {
return fmt.Errorf("can't encode inputGameID#32c3e77 as nil")
}
b.PutLong(i.ID)
b.PutLong(i.AccessHash)
return nil
}
// Decode implements bin.Decoder.
func (i *InputGameID) Decode(b *bin.Buffer) error {
if i == nil {
return fmt.Errorf("can't decode inputGameID#32c3e77 to nil")
}
if err := b.ConsumeID(InputGameIDTypeID); err != nil {
return fmt.Errorf("unable to decode inputGameID#32c3e77: %w", err)
}
return i.DecodeBare(b)
}
// DecodeBare implements bin.BareDecoder.
func (i *InputGameID) DecodeBare(b *bin.Buffer) error {
if i == nil {
return fmt.Errorf("can't decode inputGameID#32c3e77 to nil")
}
{
value, err := b.Long()
if err != nil {
return fmt.Errorf("unable to decode inputGameID#32c3e77: field id: %w", err)
}
i.ID = value
}
{
value, err := b.Long()
if err != nil {
return fmt.Errorf("unable to decode inputGameID#32c3e77: field access_hash: %w", err)
}
i.AccessHash = value
}
return nil
}
// GetID returns value of ID field.
func (i *InputGameID) GetID() (value int64) {
if i == nil {
return
}
return i.ID
}
// GetAccessHash returns value of AccessHash field.
func (i *InputGameID) GetAccessHash() (value int64) {
if i == nil {
return
}
return i.AccessHash
}
// InputGameShortName represents TL type `inputGameShortName#c331e80a`.
// Game by short name
//
// See https://core.telegram.org/constructor/inputGameShortName for reference.
type InputGameShortName struct {
// The bot that provides the game
BotID InputUserClass
// The game's short name, usually obtained from a game link »¹
//
// Links:
// 1) https://core.telegram.org/api/links#game-links
ShortName string
}
// InputGameShortNameTypeID is TL type id of InputGameShortName.
const InputGameShortNameTypeID = 0xc331e80a
// construct implements constructor of InputGameClass.
func (i InputGameShortName) construct() InputGameClass { return &i }
// Ensuring interfaces in compile-time for InputGameShortName.
var (
_ bin.Encoder = &InputGameShortName{}
_ bin.Decoder = &InputGameShortName{}
_ bin.BareEncoder = &InputGameShortName{}
_ bin.BareDecoder = &InputGameShortName{}
_ InputGameClass = &InputGameShortName{}
)
func (i *InputGameShortName) Zero() bool {
if i == nil {
return true
}
if !(i.BotID == nil) {
return false
}
if !(i.ShortName == "") {
return false
}
return true
}
// String implements fmt.Stringer.
func (i *InputGameShortName) String() string {
if i == nil {
return "InputGameShortName(nil)"
}
type Alias InputGameShortName
return fmt.Sprintf("InputGameShortName%+v", Alias(*i))
}
// FillFrom fills InputGameShortName from given interface.
func (i *InputGameShortName) FillFrom(from interface {
GetBotID() (value InputUserClass)
GetShortName() (value string)
}) {
i.BotID = from.GetBotID()
i.ShortName = from.GetShortName()
}
// TypeID returns type id in TL schema.
//
// See https://core.telegram.org/mtproto/TL-tl#remarks.
func (*InputGameShortName) TypeID() uint32 {
return InputGameShortNameTypeID
}
// TypeName returns name of type in TL schema.
func (*InputGameShortName) TypeName() string {
return "inputGameShortName"
}
// TypeInfo returns info about TL type.
func (i *InputGameShortName) TypeInfo() tdp.Type {
typ := tdp.Type{
Name: "inputGameShortName",
ID: InputGameShortNameTypeID,
}
if i == nil {
typ.Null = true
return typ
}
typ.Fields = []tdp.Field{
{
Name: "BotID",
SchemaName: "bot_id",
},
{
Name: "ShortName",
SchemaName: "short_name",
},
}
return typ
}
// Encode implements bin.Encoder.
func (i *InputGameShortName) Encode(b *bin.Buffer) error {
if i == nil {
return fmt.Errorf("can't encode inputGameShortName#c331e80a as nil")
}
b.PutID(InputGameShortNameTypeID)
return i.EncodeBare(b)
}
// EncodeBare implements bin.BareEncoder.
func (i *InputGameShortName) EncodeBare(b *bin.Buffer) error {
if i == nil {
return fmt.Errorf("can't encode inputGameShortName#c331e80a as nil")
}
if i.BotID == nil {
return fmt.Errorf("unable to encode inputGameShortName#c331e80a: field bot_id is nil")
}
if err := i.BotID.Encode(b); err != nil {
return fmt.Errorf("unable to encode inputGameShortName#c331e80a: field bot_id: %w", err)
}
b.PutString(i.ShortName)
return nil
}
// Decode implements bin.Decoder.
func (i *InputGameShortName) Decode(b *bin.Buffer) error {
if i == nil {
return fmt.Errorf("can't decode inputGameShortName#c331e80a to nil")
}
if err := b.ConsumeID(InputGameShortNameTypeID); err != nil {
return fmt.Errorf("unable to decode inputGameShortName#c331e80a: %w", err)
}
return i.DecodeBare(b)
}
// DecodeBare implements bin.BareDecoder.
func (i *InputGameShortName) DecodeBare(b *bin.Buffer) error {
if i == nil {
return fmt.Errorf("can't decode inputGameShortName#c331e80a to nil")
}
{
value, err := DecodeInputUser(b)
if err != nil {
return fmt.Errorf("unable to decode inputGameShortName#c331e80a: field bot_id: %w", err)
}
i.BotID = value
}
{
value, err := b.String()
if err != nil {
return fmt.Errorf("unable to decode inputGameShortName#c331e80a: field short_name: %w", err)
}
i.ShortName = value
}
return nil
}
// GetBotID returns value of BotID field.
func (i *InputGameShortName) GetBotID() (value InputUserClass) {
if i == nil {
return
}
return i.BotID
}
// GetShortName returns value of ShortName field.
func (i *InputGameShortName) GetShortName() (value string) {
if i == nil {
return
}
return i.ShortName
}
// InputGameClassName is schema name of InputGameClass.
const InputGameClassName = "InputGame"
// InputGameClass represents InputGame generic type.
//
// See https://core.telegram.org/type/InputGame for reference.
//
// Example:
//
// g, err := tg.DecodeInputGame(buf)
// if err != nil {
// panic(err)
// }
// switch v := g.(type) {
// case *tg.InputGameID: // inputGameID#32c3e77
// case *tg.InputGameShortName: // inputGameShortName#c331e80a
// default: panic(v)
// }
type InputGameClass interface {
bin.Encoder
bin.Decoder
bin.BareEncoder
bin.BareDecoder
construct() InputGameClass
// TypeID returns type id in TL schema.
//
// See https://core.telegram.org/mtproto/TL-tl#remarks.
TypeID() uint32
// TypeName returns name of type in TL schema.
TypeName() string
// String implements fmt.Stringer.
String() string
// Zero returns true if current object has a zero value.
Zero() bool
}
// DecodeInputGame implements binary de-serialization for InputGameClass.
func DecodeInputGame(buf *bin.Buffer) (InputGameClass, error) {
id, err := buf.PeekID()
if err != nil {
return nil, err
}
switch id {
case InputGameIDTypeID:
// Decoding inputGameID#32c3e77.
v := InputGameID{}
if err := v.Decode(buf); err != nil {
return nil, fmt.Errorf("unable to decode InputGameClass: %w", err)
}
return &v, nil
case InputGameShortNameTypeID:
// Decoding inputGameShortName#c331e80a.
v := InputGameShortName{}
if err := v.Decode(buf); err != nil {
return nil, fmt.Errorf("unable to decode InputGameClass: %w", err)
}
return &v, nil
default:
return nil, fmt.Errorf("unable to decode InputGameClass: %w", bin.NewUnexpectedID(id))
}
}
// InputGame boxes the InputGameClass providing a helper.
type InputGameBox struct {
InputGame InputGameClass
}
// Decode implements bin.Decoder for InputGameBox.
func (b *InputGameBox) Decode(buf *bin.Buffer) error {
if b == nil {
return fmt.Errorf("unable to decode InputGameBox to nil")
}
v, err := DecodeInputGame(buf)
if err != nil {
return fmt.Errorf("unable to decode boxed value: %w", err)
}
b.InputGame = v
return nil
}
// Encode implements bin.Encode for InputGameBox.
func (b *InputGameBox) Encode(buf *bin.Buffer) error {
if b == nil || b.InputGame == nil {
return fmt.Errorf("unable to encode InputGameClass as nil")
}
return b.InputGame.Encode(buf)
}