7a04f298d2
- update to latest telegram layer - remove some references to fields in tg.Entities that don't exist in the schema - originally added here: https://github.com/beeper/td/commit/820929062a2ba0104397bc01235ab58a9cff780e - referenced here - https://github.com/mautrix/telegramgo/commit/124f0967ed195b5a380c9bd02e170ada9710dde3 - https://github.com/mautrix/telegramgo/commit/4205047aab2e0639217148b5d125bfaab668bd8e
38 lines
1.1 KiB
Go
38 lines
1.1 KiB
Go
package inline
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import (
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"go.mau.fi/mautrix-telegram/pkg/gotd/telegram/message/markup"
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"go.mau.fi/mautrix-telegram/pkg/gotd/tg"
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)
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// MessageGameBuilder is a builder of inline result game message.
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type MessageGameBuilder struct {
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message *tg.InputBotInlineMessageGame
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}
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// nolint:unparam
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func (b *MessageGameBuilder) apply() (tg.InputBotInlineMessageClass, error) {
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r := *b.message
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return &r, nil
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}
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// MessageGame creates new message option builder.
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func MessageGame() *MessageGameBuilder {
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return &MessageGameBuilder{
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message: &tg.InputBotInlineMessageGame{},
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}
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}
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// Markup sets reply markup for sending bot buttons.
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// NB: markup will not be used, if you send multiple media attachments.
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func (b *MessageGameBuilder) Markup(m tg.ReplyMarkupClass) *MessageGameBuilder {
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b.message.ReplyMarkup = m
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return b
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}
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// Row sets single row keyboard markup for sending bot buttons.
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// NB: markup will not be used, if you send multiple media attachments.
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func (b *MessageGameBuilder) Row(buttons ...tg.KeyboardButtonClass) *MessageGameBuilder {
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return b.Markup(markup.InlineRow(buttons...))
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}
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